Duchess
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Duchess is one of the first characters I was responsible for.
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While she existed before I joined Firewalk, I got the unique opportunity to further shape her history as well as her in game voice.
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Who is she?
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She's from a prominent political family in the Core Worlds.
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She abandoned her life and her position of power there to pursue her lover, a Sparked Robot, that had been taken by the Decommissioners at the height of the Robot Wars.
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What has she done?​
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She's an accomplished metal Mystic.
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She survived in the Wilds on her own for close to 100 years.
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She's written guides, brokered deals, and made several above and below board connections across the galaxy.
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What are her goals?​
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To survive long enough to reunite with her lover.​
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Train Haymar to be in better control of her Mystic powers.
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How did this translate to dialogue?​​​
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All of these factors went into how I wrote and iterated upon her in-game dialogue and barks.
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I wanted players to experience her as being a dangerous, elegant, motivated, and highly competent woman that has been around long enough to know her way around a battlefield.
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Casting and VO:
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I wrote 250 lines of in-game dialogue for Duchess that covered current game modes, efforts, selection lines, and challenge modes.​
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I also had the pleasure of working with Sumalee Montano, providing feedback on line reads during recording sessions.
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Duchess Abilities Trailer
Bazz
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Bazz is the most complex character that I got the chance to work on.
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Advocacy for the best outcome:
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She's a Black, Trans woman, neither are communities that I'm part of. So I advocated for particular care for her with both her backstory and how her VO lines got written.
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I made it a point to push for further sensitivity consultation to make sure she read authentically.
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There was a concerted effort to find a voice actress that aligned with both identities to play Bazz.​
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Who is she?
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She's the granddaughter of Dom Lunem, the boss of the Crescent Moon Syndicate, a prolific crime family outside of Silo. ​
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Before she transitioned, she was next in line to become the head of the family. Unfortunately, since that position passes strictly to men, she was pushed out of the running.
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She, alongside her cousins, were trained from a young age to wield knives to deal with business.
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What has she done?​
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When left with the options of either accepting the less glamorous role of being a woman in her family, or striking out on her own, she took the second option.​
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She built a name for herself on Silo before joining the North Star Crew.
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What are her goals?​
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To become a crime boss even more formidable than her grandfather.​​
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To take down the current acting head of the Crescent Moon Syndicate.
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How did this translate to dialogue?​
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Her life experiences needed to reflect a woman that was denied her rightful place. ​
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I wanted players to experience someone who is sharp, reticent, witty, and just a bit arrogant because she knows she can dominate the field. ​​
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Casting and VO:​
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I wrote close to 300 lines of dialogue for Bazz that covered gameplay, selection lines, efforts, and future challenge modes. ​
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I got the honor of being part of Mila Jam's recording session and giving her feedback on line reads.
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Bazz Abilities Trailer






