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Hell's the Pits - To Hell and Back

The 6th level of a 7-level single player campaign in Doom (2016). This portion is the first full Hell level after the transition from the labs. Doom Guy will fight through Mancubus, Pinky, and Imp infested halls to try and reach the Cacodemon that knows where BFG has been taken. Tight hallways will give way to an open stage where the player will have to deal with aerial combat and floating platforms, combined with quick moving, and flying enemies using heavy explosive weapons.

Role

Level Designer

Game Engine

Doom SnapMap

Platform

PC

Development Time

1 Month, 2019

Team Size

9 Designer

Map ID: MNCYBN3H

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Hell's the Pits - To Hell and Back Playthrough

Trailer

Screenshots

Screenshots

Post Mortem

What Went Well ?

  • The members of our team respected one another and kept great communication with the members that needed to be virtual.

  • Problems were tackled right away, which saved a lot of time fixing things that could be problematic down the road.

  • All of the leads communicated with one another and with the entire team in a transparent way that garnered investment into the project.

  • We made a point of identifying goals that make things easier for multiple disciplines. Each item of the tool kit for puzzles was designed with implementation and linking elements in mind. Spaces were designed while identifying art needs so the art team wasn’t surprised by future art requirements. 

What Went Wrong ?

  • Levels took a long time to be built because we had a small design team and each level had a level of technical difficulty surrounding lighting and movement.

  • Some problems didn’t get addressed until the end of some milestones, which was a problem surrounding the lack of early testing. 

What I Learned ?

  • Keep track of what’s been tested and what needs to be looked at as it’s being designed.

  • Consistently update documentation so needed information doesn’t get lost. 

Post Mortem
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©2025 by Chevis McMillin.

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